In this tutorial, walk through retargeting motion capture data from Vicon to a MetaHuman in Unreal Engine. Create IK rigs and a retargeter in order to use mocap data with a MetaHuman. Explore the new MetaHuman Creator UI in 5.6. Block a scene with mocap data and the Unreal VCam app which can be used for pre-vis and pre-production.
https://dev.epicgames.com/community/learning/tutorials/WvLR/unreal-engine-vicon-motion-capture-to-metahuman
Thank you, this is very helpful.
I have also used the auto-create retarget chains to speed up the process and edit them.
Did you find a way to retarget fingers?
It seems pretty complex to manually align fingers ![]()
You can set up chains for fingers (thumb, index, middle, ring, pinky). It might require additional cleanup, but it is possible. In the Vicon capture, you could do a 2 or 3-finger solve with interpolation so that it’s not as intense.
Auto-create retarget chains is super helpful! Thank you for the comment!
