Community Tutorial: Using the User Widget as a local 3D widget with the Widget component. (Subtitle)

By defining the User Widget to the Widget Component added to the Blueprint file, you can make changes on the variables and use the buttons.

https://dev.epicgames.com/community/learning/tutorials/Vdo6/unreal-engine-using-the-user-widget-as-a-local-3d-widget-with-the-widget-component-subtitle