When rendering with the Movie Render Queue, there may be a situation that you’ll need to render from several cinematic cameras within one sequence or shot. This approach is useful for product demo videos or training content requiring various angles. Rendering multiple angles in a single shot can be more efficient than using Takes, as Takes generate new Level Sequence assets, potentially fragmenting your content.
https://dev.epicgames.com/community/learning/tutorials/1wL8/using-the-render-all-cameras-feature-in-unreal-engine-5