Community Tutorial: Using the PCG_BiomeGenerator: Step-by-Step Setup and Parameter Guide

Expanding on the framework introduced in Part 1, this chapter details the full in-engine setup of the PCG_BiomeGenerator. It covers plugin requirements, blueprint placement, and the configuration of modular data assets that drive spawning rules, density, and transformations across multiple biomes. With the BiomeSplineGenerator as the core tool, this guide offers a production-ready workflow for adding scalable, data-driven biome generation to your Unreal Engine environments.

https://dev.epicgames.com/community/learning/tutorials/nK0x/unreal-engine-epic-for-indies-using-the-pcg_biomegenerator-step-by-step-setup-and-parameter-guide

This is a ridiculously solid write up. Well done! I’ve been pushing a few folks towards Biome Core and I’ll probably reference this in the future when I do for folks looking to roll their own.

Thank you so much!!! We are being even more encouraged by your feedback!