A rundown of how to use the EnhancedInput system in C++.
https://dev.epicgames.com/community/learning/tutorials/6dp3/unreal-engine-using-the-enhancedinput-system-in-c
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Nice timing. We need to upgrade. Been putting it off for a while …
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I can understand that it’s a bit scary at first, but I’ve been really happy with the freedom the new input system provides after getting familiar with it! I hope you find my tutorial useful
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shouldn’t UInputDataConfig be defined with UCLASS(Blueprintable)
I’ve checked with the codebases I’ve based this tutorial on, and they both don’t have the Blueprintable
attribute. I guess it can’t hurt to add it, though.