Community Tutorial: Using Khronos PBR Neutral as a Custom Replace Tonemapper in UE5

This tutorial shows a node-only UE5 Post Process Material that replaces the default Filmic tonemapper with Khronos PBR Neutral.
It is aimed at projects that mix stylized or anime-like characters with PBR lighting and backgrounds.

https://dev.epicgames.com/community/learning/tutorials/pYEM/unreal-engine-using-khronos-pbr-neutral-as-a-custom-replace-tonemapper-in-ue5

Great tutorial!!! No disrespect to those who make youtube/video tutorials, but I much prefer text-based tutorials like this - really like the use of the blueprint snippets and short inline video examples. :+1: