Community Tutorial: Using Camera Rigs in Unreal Engine

In this comprehensive step-by-step tutorial, I will demonstrate how to craft camera rail and crane rigs, enabling you to capture seamless and sweeping shots for your cinematic projects within the application. To effectively follow along, it’s essential to have a grasp of the Cine Camera Actor and the ability to create camera animations within Sequencer. We’ve previously covered both of these topics on this channel, making it a straightforward process to follow along.
This session promises to be both enjoyable and informative, and I’m confident you’ll find it engaging. Without further ado, let’s dive right in and get started.

https://dev.epicgames.com/community/learning/tutorials/Zbda/using-camera-rigs-in-unreal-engine

Hi! thanks so much for this video. I get the idea and the execution in general. However, when I save the level sequence or try to render the camera cuts track, the crane and the camera disconnect. I’m making a film and need to be able to save and render from the Level Sequencer. Do you have any thoughts on why this might be happening? Currently only able to screen record this shot.