Community Tutorial: Using an XBOX controller to drive the nDisplay or ICVFX wall

In this tutorial, we will review how to use an XBOX controller to drive the nDisplay or ICVFX wall using the new Live Link Input Device Plugin and Live Link Hub.

https://dev.epicgames.com/community/learning/tutorials/eBnV/unreal-engine-using-an-xbox-controller-to-drive-the-ndisplay-or-icvfx-wall

Making a simulation for cave setup with four projectors for front, left, right & floor through nDisplay. Everything is set up properly & also getting the output on four walls properly but i m not able to get movement through Flystick & DTrack Glasses but i m getting movement through keyboard.

It would be of great help if you can help with the input through LiveLink i.e Dtrack glass & Flystick2

Have activated plugins Livelink, Dtrack, Livelink over nDisplay. when i move the glasses it moves in Unreal editor but some how it does not work in nDisplay through live link. Also my Livelink source shows Dtrack Active with three subject: Glass with Transform, Glass with input system & Flystick with Transform.

Setup is on one PC with 2 graphics cards.

Hey I am not familiar with DTrack Glasses. Are you rebroadcasting to nDisplay? Do you have a live link preset when you launch?

i got it working. Thank You