This video is part 3 in a series showing how to set up a non-standard joystick control in Unreal Engine 5, to work through the Raw Input and LiveLink plugins to provide live data in-editor for Virtual Production.
In this final video, we dig into using some somewhat hidden nodes to operate take recorder using one of the buttons on the joystick control.
The nodes used are available from this code snippet on the Epic Dev Community:
Epic Developer Community…
Links to previous videos in this series:
Part 1: UE5 USB Joystick Control In-Editor Through LiveLink Virtual Subject - YouTube
Part 2: UE5 USB Joystick Control In-Editor Through LiveLink Part 2 - YouTube
https://dev.epicgames.com/community/learning/tutorials/orxd/usb-buttons-for-take-recorder-through-livelink-part-3