Hi! In this tutorial, we dive into the Projectile Component in Unreal Engine and explore how to create dynamic projectiles using Blueprints.
You’ll learn how to:
Set up a custom BP_Projectile Actor
Configure Initial Speed, Max Speed, and Bounciness
Use Velocity vectors to control trajectory
Spawn projectiles using input events
Trigger explosions on impact with the OnComponentHit event
Whether you’re building a shooter or a spell system, this guide will help you understand how to make your projectiles behave exactly the way you want.
https://dev.epicgames.com/community/learning/tutorials/ODoM/fortnite-unreal-engine-projectile-component