Community Tutorial: Unreal Engine Locomotion System w Aydan Aliyeva

:video_game: The first episode of the “Unreal Engine Locomotion System” video series is out now!

:running_shoe: In this lesson, Unreal Authorized Instructor Aydan Aliyeva introduces you to the concept of the “Locomotion System” in Unreal Engine 5 and explains the core logic of character movement step-by-step.

:pushpin: In this lesson, you will learn: :small_blue_diamond: What is a “Locomotion System” and why is it important? :small_blue_diamond: How to set up “Idle”, “Walk”, and “Run” transitions. :small_blue_diamond: The logic behind “Animation Blueprints”. :small_blue_diamond: How to correctly pass “Movement inputs” to animations. :small_blue_diamond: Creating smoother and more realistic character movements.

:light_bulb: If you want to build responsive, natural, and professional-level character movement for your game, this tutorial is the ideal starting point for you.

:mobile_phone_with_arrow: The link to watch the video is in our Telegram channel!

:bullseye: Organizers: “Unreal Engine Sumgait Chapter”, “Gamepons”, “IGDA Azerbaijan”

#gamepons #uesc UE5 #unrealengine locomotion #animationblueprint #gamedev #gamedevazerbaijan

https://dev.epicgames.com/community/learning/tutorials/kq83/unreal-engine-locomotion-system-w-aydan-aliyeva