Hi! In this second part of the series dedicated to the creation, use, and management of spawners within Unreal Engine, we will see how to: spawn a Niagara System, start spawning different assets from the same spawner, activate a spawner from multiple points, spawn assets in an orderly or random manner both in terms of time and position, nest for loops to manage the activations of a spawner, use the ‘Set Timer By Event’ function, and much more.
https://dev.epicgames.com/community/learning/tutorials/43Jv/unreal-engine-how-to-spawn-anything-and-anywhere-part-2