In this tutorial, we will create various vehicle modes such as moving to a target location, following the player’s vehicle, following a spline loop, and player possession. We will also create a flying pawn to navigate the scene at runtime, allowing you to click on a location for the vehicle to move there.
https://dev.epicgames.com/community/learning/tutorials/VpO6/unreal-engine-ai-vehicle-tutorial-6-advanced-move-to-target-location