Community Tutorial: Unreal Engine 5 - Water Puddle

Today I am going to show you how to implement a simple water puddle in unreal engine 5. Here, the puddle will be created with a decal, so that you can place the puddle in any place in the world you need as needed. Also, we will implement a water surface material for the decal with some wind and ripple effects to increase the realism of the puddle. Also, we can use this to show the water puddles after a rain as well.
Full rain and thunder series playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5o5puKFfNjFUeTE0wBVwOA

https://dev.epicgames.com/community/learning/tutorials/Db5x/unreal-engine-5-water-puddle

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Very cool, thanks! Is there a chance to add footsteps in the puddle? I also tried to add the puddle as a layer in a landscape material. This generally works, except for the reflections in the puddle. Is there a way to enable reflections inside a layer of a landscape material?

reflections will work if you give reflective properties accordingly to that layer of the landscape material (roughness, specular). For the footsteps, you can use a physical material based approach to spawn different footstep decals, particles or sounds. Here is an example how to do that .

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