If you’ve ever wanted to move the location your gizmo is on a model but didn’t know how, well you’ve come to the right place. In the next 5 mins, you’ll learn what a “Pivot Point” is, how it works, and how to move it at will.
https://dev.epicgames.com/community/learning/tutorials/Bb8y/unreal-engine-5-how-to-set-reset-pivot-point-location-the-gizmo
is there a way to set the pivot to the nodal point of the mesh? say you had a ball that you wanted to rotate on the nodal point, is there a way to reset the pivot point for this?
Who wants to ever set a pivot in the clouds when one is learning the basics? I have a mesh I want the pivot to snap to the mesh at an exact point, or anywhere if so at least somewhere. I have tried for THREE hours now to move a glass maze into position to no avail.
Not just like you do “anywhere!”
Are you the ONLY person at UE to give such a simple tutorial with a good outcome? This video is +2 years old in UE5.4 there is no choice.
My actor/mesh being static I just want it to UP and into the floor of my 4sided model.
I have Xyears on SketchUP 3Dmax and Lumion. I have a 2GB mode I need to import in stages
UE still this beats me with this complicated situations with such basic matters.
I select my mesh and then the white dot of the Pivot and TRY to set it to my maze and stay there. even with the right mouse clicked it will NOT stay anywhere near. And in 3D it still can be many
meters away. The only way to see it nearly correct is when I push it into my mesh.
When I type in the coordinate Z my selected mesh will NOT move only the pivot?
Whats the difference between world or relative world? Sorry too many questions after X days of
tutorials.
Will anyone ever make a concept of something like a real building I can’t handle all these tutorials
for hours that create whimsy castles and forests.
Just give us a tutorial with normal imported 3D architectural meshes PLEASE anyone?
I am in 1st person game mode
I still haven’t found out where to get the little animated man or lady and I just want them to WALK not jump and run and no need for guns.
I now made the two groups into ONE and for no known reason IT WILL NOT import it
into a total new file HORIZONTALLY… only VERTICALLY…why would that be
I have NOT forced the X forward exact same way as imported before