If you’ve ever wanted to move the location your gizmo is on a model but didn’t know how, well you’ve come to the right place. In the next 5 mins, you’ll learn what a “Pivot Point” is, how it works, and how to move it at will.
https://dev.epicgames.com/community/learning/tutorials/Bb8y/unreal-engine-5-how-to-set-reset-pivot-point-location-the-gizmo
is there a way to set the pivot to the nodal point of the mesh? say you had a ball that you wanted to rotate on the nodal point, is there a way to reset the pivot point for this?