In this tutorial, I will be implementing a complete Minimap and a Map system in unreal engine 5 from scratch. Here, you will get a good understanding on the concepts used in implementing maps and you will be able to implement your own map system or adapt this map template into your game with the help of this tutorial.
https://dev.epicgames.com/community/learning/tutorials/KBYx/unreal-engine-5-complete-map-and-mini-map-tutorial-series
I wish this tutorial also covered RTS style minimap with static minimap + fog and stuff, could reeeeeaally use help with settig that up right now ![]()
may not be exactly what you need, But I do have some minimap system for RTS games covered here.
https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk
Hello! I’m currently between Parts 2 & 3 of this tutorial, and I’m having difficulty with the “UpdateIconLocation” event. The event currently updates the position of the checkpoint icon on the minimap relative to the player’s proximity to the checkpoint, albeit at an incorrect scale. However, this is only true when “set position” accepts the single Vector2D Structure from the event node. (As seen in the first screenshot).
When I attempt to connect the X and Y values to the Set Position node (as seen in the second screenshot), the icon no longer appears. Because of this discrepancy, I have to assume the issue lies somewhere in the highlighted code, and not in any other blueprints. Do you have an idea what I might be doing wrong that’s causing this?
Like I said, all I’m interested in is the highlighted code. I’m aware that other elements of it may not be correct, because I am still partway through following your tutorial series. I just want the “Set Position” node to correctly use the X and Y values, instead of a single Vector2D. Thank you for the help!

