Actor Casting
----- Example 1.2
----- Reviewing the Button Blueprint tabs
----- Reviewing the BP_Battery Blueprint tabs
----- Reviewing the Light Bulb Blueprint tabs
----- BeginPlay event handler for the light bulb
----- Using the debugger to see how the BeginPlay event is processed
----- Trigger overlap event handlers
----- Fixing a bug in the BeginPlay handler
----- "Toggle Light" event handler for the light bulb
----- Using the debugger to see how the "Toggle Light" event is processed
----- Fixing a bug in the "Toggle Light" handler
----- Example 1.3
----- Battery Blueprint hierarchy
----- Why Blueprint inheritance is needed
https://dev.epicgames.com/community/learning/tutorials/0P3w/unreal-engine-5-blueprint-interaction-part-02-actor-casting