Actor Casting
----- Example 1.2
----- Reviewing the tabs in the button Blueprint
----- Reviewing the tabs in the BP_Battery Blueprint
----- Reviewing the tabs in the light bulb Blueprint
----- BeginPlay event handler for the light bulb
----- Watching in the debugger how the BeginPlay event is handled
----- Trigger overlap event handlers
----- Fixing a bug in the BeginPlay handler
----- “Toggle light” event handler for the light bulb
----- Watching in the debugger how the “Toggle light” event is handled
----- Fixing a bug in the “Toggle light” handler
----- Example 1.3
----- Battery Blueprint hierarchy
----- Why Blueprint inheritance is needed
https://dev.epicgames.com/community/learning/tutorials/0P3w/blueprint-interaction-in-unreal-engine-5-part-02-actor-casting