Community Tutorial: Unreal Engine 5 Android PSO Caching

Unreal Engine PSO Caching solution can help resolve stuttering caused by shader compilation on Android devices but documentation page can be confusing for android developers as its not really simplified for android platforms thus in this tutorial we will go through the process of how we can add PSO Caching to our Android Project.
Also, Please keep in mind that PSO Caching does come with the drawback of increasing the first boot up time noticeably on mobile devices.

https://dev.epicgames.com/community/learning/tutorials/Pdo7/unreal-engine-5-android-pso-caching

hi i follow all the steps and it shows

Failed to open descriptor file D:/Unreal Project/MyProject4.uproject

for ue5.1

HI IT Showing this error

C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64>UnrealEditor-Cmd.exe “C:\MyProjects\MyProject4.uproject” run=ShaderPipelineCacheTools expand C:\PSOfiles*.rec.upipelinecache C:\PSOfiles*.shk C:\PSOfiles\PSOversion1_MyProject4_GLSL_ES3_1_ANDROID.spc
Preparing to exit.
Preparing to exit.UE::Virtualization was shutdown
UE::Virtualization was shutdownShutting down and abandoning module SandboxFile (14)
Shutting down and abandoning module SandboxFile (14)Shutting down and abandoning module PakFile (12)
Shutting down and abandoning module PakFile (12)Shutting down and abandoning module RSA (11)
Shutting down and abandoning module RSA (11)Shutting down and abandoning module NetworkFile (8)
Shutting down and abandoning module NetworkFile (8)Shutting down and abandoning module StreamingFile (6)
Shutting down and abandoning module StreamingFile (6)Shutting down and abandoning module CookOnTheFly (4)
Shutting down and abandoning module CookOnTheFly (4)Shutting down and abandoning module StorageServerClient (2)
Shutting down and abandoning module StorageServerClient (2)Exiting.
Exiting.appError called: Assertion failed: bGTaskTraceInitialized [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskTrace.cpp] [Line: 167]

appError called: Assertion failed: bGTaskTraceInitialized [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskTrace.cpp] [Line: 167]

Windows GetLastError: The operation completed successfully. (0)
Windows GetLastError: The operation completed successfully. (0)=== Critical error: ===
=== Critical error: ===
Assertion failed: bGTaskTraceInitialized [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskTrace.cpp] [Line: 167]
Assertion failed: bGTaskTraceInitialized [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskTrace.cpp] [Line: 167]

FPlatformMisc::RequestExit(1)
FPlatformMisc::RequestExit(1)FPlatformMisc::RequestExitWithStatus(1, 3)
FPlatformMisc::RequestExitWithStatus(1, 3)Engine exit requested (reason: Win RequestExit; note: exit was already requested)
Engine exit requested (reason: Win RequestExit; note: exit was already requested)
C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64>

Hello, Did you find solution to build Android PSO Caching in UE 5.4?
I find that *.upipelinecache create only on Vulkan api, dont work on openGl ES3.2