Community Tutorial: Unreal Engine 5.7: Using Ambient Occlusion For Grim and Dirt

In this tutorial we explore using Unreal Engine’s baking toolset to enhance static meshes created with the modeling toolkit and blueprint cloning. We will explore using the modeling toolkit to create a cutout which we will then use blueprints to clone bricks around and finally merge and create an ambient occlusion map to add darkness as a foundation for dirt and grime.

https://dev.epicgames.com/community/learning/tutorials/ODW8/fab-unreal-engine-5-7-using-ambient-occlusion-for-grim-and-dirt