Learn how to create dynamic floors and procedural paths in Unreal Engine 5 using the PCG (Procedural Content Generation) framework all built using just a single mesh!
In this tutorial, I’ll guide you through setting up a flexible PCG system that automatically generates floor tiles, pathways, and layout variations from one reusable mesh, making your workflow efficient and easy to scale.
https://dev.epicgames.com/community/learning/tutorials/EWlW/unreal-engine-5-7-tutorial-pcg-create-dynamic-floors-and-paths-using-pcg