Dive into local Pixel Streaming with UE 5.6 in this video. Learn to set up from scratch: install Pixel Streaming 2, configure Touch Interface and the crucial PixelStreamingURL. We cover packaging your project and detailed server setup: git clone --branch 5.6, setup.bat, start_with_estun.bat. Understand the core: game runs on server, streams visuals, client sends input. Optimize with -RenderOffscreen for hidden server execution and master process management using tasklist/taskkill. We also touch on GPU limitations for concurrent instances and where to find cloud deployment resources. Stream your UE 5.6 projects efficiently – a must-watch for showcasing!
https://dev.epicgames.com/community/learning/tutorials/wPEG/unreal-engine-5-6-pixel-streaming-from-scratch-to-mobile-easy-fast-local-setup