The second chapter of the “MetaHuman Crowd System” tutorial series, a system for controlling hundreds of metahumans simultaneously. In this chapter, we’ll start creating the core of the system: the BP_MH_Base_Crowd.
https://dev.epicgames.com/community/learning/tutorials/L7EY/unreal-engine-5-6-metahuman-crowd-sysytem-chapter-2-create-the-basic-blueprint