This is an appendix to the second chapter of the “MetaHuman Crowd System” tutorial series, a system for controlling hundreds of metahumans simultaneously.
You’ll see how to create a small debugging system that can help you identify any binding errors.
Thanks for watching.
Have fun!
https://dev.epicgames.com/community/learning/tutorials/jZMR/unreal-engine-5-6-metahuman-crowd-system-appendix-to-chapter-2-debug-mode