Community Tutorial: Unreal Engine 5.6 MetaHuman Crowd System - Appendix to Chapter 2 - Debug Mode

This is an appendix to the second chapter of the “MetaHuman Crowd System” tutorial series, a system for controlling hundreds of metahumans simultaneously.
You’ll see how to create a small debugging system that can help you identify any binding errors.

Thanks for watching.
Have fun!

https://dev.epicgames.com/community/learning/tutorials/jZMR/unreal-engine-5-6-metahuman-crowd-system-appendix-to-chapter-2-debug-mode