This tutorial is designed for intermediate Unreal Engine users who want to build a flexible and production-ready Procedural Building System using PCG in Unreal Engine 5.6. The goal is to teach not just the node setup, but the logic behind each decision, making it easier for developers to customize the system for their own projects.
The tutorial covers procedural floor and wall generation, clean corner handling, multi-level buildings with spline control, adaptive roofs that respond to the building footprint, and customized top-floor variations. It also includes an automated balcony placement system for selected upper floors.
All steps are created using standard PCG tools—no external plugins—making the workflow easy to integrate into any project. The system is modular, scalable, and organized for clarity, helping developers expand or adapt it for different architectural styles or game requirements.
https://dev.epicgames.com/community/learning/tutorials/rpDx/unreal-engine-5-6-intermediate-pcg-building-system-tutorial