Community Tutorial: Unreal Engine 5.6 | Binding & Posing Custom Character with Modular Rig, ABP & Sequencer

In this Lesson You will Learn : how to bring your own character into Unreal Engine 5.6 and make it fully playable! In this video, we’ll cover the complete process of creating a skeleton, binding to skin, exporting to Mixamo for auto-rigging, importing animations, and building a Blend Space with an Animation Blueprint. We’ll also explore modular Control Rig for posing, retargeting, and manual animation directly in Unreal, and finally, use Sequencer to create cinematic shots. Perfect for game design, animation, and cinematic workflows!

https://dev.epicgames.com/community/learning/tutorials/WvJX/fortnite-epic-for-indies-unreal-engine-5-6-binding-posing-custom-character-with-modular-rig-abp-sequencer