Community Tutorial: Unreal Engine 5.5.x for Meta Quest VR

XR Meta Quest setup guide covering everything

https://dev.epicgames.com/community/learning/tutorials/PYP7/unreal-engine-5-5-x-for-meta-quest-vr

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Can you please clarify, how should i build and package a project, when the android target sdk is 34, and Meta only accepts sdk 32 when uploading to store?

Unreal defaults to Target SDK 34, but Meta only accepts Target SDK 32 for store uploads. Just go to Project Settings → Platforms → Android and set Target SDK Version to 32 before packaging. The SDK API Level can stay at 34 for development, but for store submission, it has to match Meta’s requirements.

Thank you. I recently encountered a problem with the pso cache. This was caused by my quest system automatically upgrading to v72. I had to replace ue4.27.2 with a version more suitable for V72. Thank you for your tutorial.