Community Tutorial: Unreal Engine 5.5: GUIDE for Mobile Touch Interface | Camera Look & Lock Feature for Mobile Games!

In this tutorial, we’ll explore the Unreal Engine 5.5 Mobile Touch Interface System, where I’ll guide you through setting up custom touch controls for mobile games.

You’ll learn:
:white_check_mark: How to add buttons & joysticks for movement & actions using Touch Interface
:white_check_mark: How to implement camera look using input touch & drag (Yaw & Pitch)
:white_check_mark: How to create a camera lock/unlock system to toggle between fixed & free camera - pawn movement
:white_check_mark: Setup & build for Android device

This tutorial is perfect for anyone looking to improve their mobile game controls in Unreal Engine 5.5! :rocket:

https://dev.epicgames.com/community/learning/tutorials/wPXX/unreal-engine-5-5-guide-for-mobile-touch-interface-camera-look-lock-feature-for-mobile-games

Hey there, I followed your tutorial in UE5.5 with the template in first person but didn’t work for me, I’m using the integration with C++, don’t know if that is the issue, I would really like to use something like your tutorial in my proyects, but I’ll be using C++ in all of them, so can you check with me if that’s the reason?

Hey buddy, great tutorial, however it can be more useful when you apply this template with other UMG buttons, that’s where thing starts breaking, the touch experience is irregular when combined the touch input with mobile touch interface and the UMg widgets. Because practically you will be using this mobile interface with other button systems etc in a real game, there is where you can see the touch input is not working as it should predict it.