Community Tutorial: Unreal Engine 5.5 Full Update Breakdown | Future Scope of Unreal Engine 5.6?

:rocket: Unreal Engine 5.5 is here! In this video, we cover:

:earth_africa: World Creation Updates: External Data Layers, Static Lighting for World Partition, and more.
:art: Rendering Enhancements: Nanite & Lumen improvements, Path Tracer updates, and first-person rendering experiments.
:movie_camera: Animation Updates: Modular Control Rig, Motion Matching improvements, and the future of โ€œAnim Next.โ€
:boom: Simulation & FX: Chaos Vehicle System, Niagara updates, and seamless PCG-Niagara interoperability.
:hammer_and_wrench: Framework Innovations: GAS debugging improvements, MASS enhancements, and State Tree updates.
:chart_with_upwards_trend:Future Scope: Unreal Engineโ€™s roadmap for terrain, rendering, animation systems, and platform accessibility.

https://dev.epicgames.com/community/learning/tutorials/jBzR/unreal-engine-5-5-full-update-breakdown-future-scope-of-unreal-engine-5-6

Hi,

do you have any idea on how to use the external data layer? I have manage to add one, but it requieres the plugin to be active, but to modify or add content in that external data layer i need to turn off the plugin, so i canโ€™t see it at the editor.

Iโ€™m trying to use this to add new content in the future of our game,
thanks