Community Tutorial: Unreal Engine 5.3.2 for Meta Quest VR

Can’t seem to edit so replying again. I was able to get past that error by instead making a custom launch profile: Platforms → Project Launcher → Under Custom Launch Profiles press Add → Profile settings I used:
Build: Development
Cook: checked Android_ASTC
Cooked Cultures: left at en
Cooked Maps: checked my map (was VRTemplateMap for me)
Package: Do not package
Archive: left unchecked
Deploy: copy to device, and checked my quest 3
Launch As: Standalone Client

In case anybody is having the everything being white problem I seem to have fixed it by just changing some settings on the directional light which is weird because when I changed it back it is still fixed.