Hi,
Thanks for replying!
I went ahead and reinstalled my sdk and ndk, all the versions are correct and android setup.bat executed without an issue, the packaging error, however, persists.
Example:
ld.lld: error: undefined symbol: ovr_ApplicationOptions_SetDestinationApiName
and whole other list of errors afterwards.
Any advice would be appreciated as I’m completely stuck with this. The app packaged without an issue before migrating.
EDIT:
Out of curiousity I’ve disabled the MetaXRPlatform Plugin, and the error did not occur.
(I’d need the plugin)
The project is blueprint only.
EDIT2:
Following these steps helped me fix the issue and packaging now went much further:
communityforums.atmeta.com – 15 Jul 23
How do you install the Oculus platform SDK for unreal engine
I’m confused by how to install the oculus platform SDK as shown in Oculus Developer Center | Downloads I have downloaded the SDK, but I do not know where to put these files Is there…
Now it packages successfully