Need to change the UE4 Mannequin to a New Character Rigged to Epic skeleton?
Here’s how:
-In Launcher
Add New Character Rigged To The Epic Skeleton, to your project.
-In Content Browser
Duplicate 3rd Person Character.
Open New Character.
-In Blueprint
Change skeletal mesh for new character’s skeletal mesh.
-In Content Browser
Right-click the new character’s skeletal mesh.
Select skeleton
Assign skeleton
Select UE4_Mannequin_Skeleton
-In Blueprint
Anim Class
Select 3rd Person Character’s animation blueprint.
-In the Game Mode,
change the Default Pawn Class to the new character.
- You may need to also select “Player 0” in the “Auto Possess Player” in the Details Tab inside of the new character’s Blueprint with the self selected in the components.
https://dev.epicgames.com/community/learning/tutorials/4OmO/unreal-engine-4-tutorial-how-to-replace-the-ue4-mannequin