In this video I’ll show you a step by step guide of how I recreated Rune Skovbo Johansen’s (Runevision) Surface stable Fractal Dithering in Unreal Engine using a combination of Surface and Post-process materials. Enjoy!
Explanation of the tech - Surface-Stable Fractal Dithering - runevision
YT Video: https://www.youtube.com/watch?v=HPqGaIMVuLs
https://dev.epicgames.com/community/learning/tutorials/KJZ31/unreal-engine-fortnite-unreal-5-8-surface-stable-fractal-dithering-full-tutorial