Learn to optimize massive open-world environments in Unreal Engine 5 — from first benchmark to final shipping performance.
This complete 8-episode series demonstrates a full real-production workflow for building large-scale playable worlds, covering World Partition, HLOD generation, foliage systems, draw-call reduction, VRAM management, batching, level streaming, performance debugging, and final benchmarks.
Every step is shown live, on a real city-scale Unreal project, focusing on stability, scalability, memory efficiency, and real-time traversal performance suitable for PC and console targets.
https://dev.epicgames.com/community/learning/tutorials/KWkp/unreal-engine-ue5-open-world-performance-optimization