In Part 01 build the foundation of a scalable character customization system in Unreal Engine 5.7 using Dynamic Material Instances, Blueprints, a reusable color picker widget, and a Game Instance to persist player customization between levels.
In this tutorial you’ll learn how to: Set up a modular character, Create Dynamic Material Instances, Change material parameters at runtime, Build a reusable color picker widget, Save and load customization using a Game Instance
In Part 02 expand the character customization system from Part 1 by adding modular clothing, interchangeable skeletal meshes, RGB mask materials, pattern swapping, and advanced material customization.
In this tutorial you’ll learn how to: Swap modular skeletal meshes, Create reusable customization structs, Apply RGB mask tinting, Switch pattern textures, Control roughness and metallic values, Build a scalable customization workflow for future clothing and accessories.
https://dev.epicgames.com/community/learning/tutorials/1m68/unreal-engine-ue5-modular-character-customization