In this video I’m going to show how to use UE5’s new MassAICrowd with CitySampleCrowd in your own peoject
https://dev.epicgames.com/community/learning/tutorials/0RxY/unreal-engine-ue5-massai-crowd-in-your-project-step-by-step-guide-part-1
4 Likes
Really easy to follow. This guide will get you to the end result. The instructor just needs to explain what reach step is achieving. This shows you step by step how. But doesn’t teach you. Very clear and well paced though.
1 Like
Thanks for sharing this! 1st one I found with Zonegraph, animated character & shadows using the Mass Framework. Well done!
1 Like
Very clear instructions. Now, how would we use EQS instead of the ZoneShape?
2 Likes
Would be interested in knowing more about the reasoning behind this step: https://youtu.be/2LvUB3_PAhI?t=614
- Why add these particular traits on the BP instead of the parent config asset?
- Is there a reason capsule sync is set up in this specific way?