Community Tutorial: UE5: Adding Collisions to SM

This tutorial covers how to apply collision geometry to static meshes generated using Unreal Engine 5’s Modeling Mode.

It walks through opening the Static Mesh Editor, applying Convex Collision, and fine-tuning Hull Count and Max Hull Verts values to create accurate collision shapes around objects.

The tutorial emphasizes the importance of properly fitted collision volumes for believable gameplay interactions, and demonstrates this through a real-world first-person shooter marketplace prototype.

Key takeaways include when and why to use convex collision over simple primitives, how to manage assets efficiently, and the overall significance of collision geometry in game design and development.

https://dev.epicgames.com/community/learning/tutorials/1mnr/unreal-engine-fortnite-ue5-adding-collisions-to-sm