Community Tutorial: UE × AI Field Guide | Reference-Based Lighting Look Development Using Unreal MCP and Codex

Connect Unreal Engine 5.8’s official Unreal MCP with ChatGPT Codex to create three lighting setups—morning, sunset, and night—in a single “Adventurer’s Room.”

Starting from a NoLight level with no lighting, you’ll compare reference images with the editor view. Using natural language, you’ll change the direction of sunlight coming in through the window and place light sources for the room’s candles and lamps. You’ll also explore how to lock exposure and use volumetric fog to create light beams by the window. For the night scene, you’ll request blue moonlight through the window, then check which lights and settings Codex changed.

The starter project for the hands-on exercise includes the Unreal Engine 5.8 project files and three lighting reference images (morning, sunset, and night).

https://dev.epicgames.com/community/learning/tutorials/dLwm7/unreal-engine-ue-x-ai-field-guide-reference-based-lighting-look-development-using-unreal-mcp-and-codex