Community Tutorial: UE_01-ImportingStaticMesh-FBX

This tutorial describes the use of FBX format for creating a static mesh in UE5. In this tutorial, you will see the exporting/importing process of an object from the DCC program (Blender) to Unreal Engine 5.
The FBX file format is one of the most commonly used formats for 3D asset exchange between software like Blender and Unreal Engine 5 (UE5). It supports complex geometry, animations, and skeletal rigs, making it an excellent choice for game development workflows.
Why FBX?
Broad Compatibility: FBX is widely supported in 3D tools and game engines, ensuring seamless asset transfers.
Animation and Rigging: It can handle animations, skeletal meshes, and morph targets effectively.
High Fidelity: The format preserves intricate model details, including vertex weights and UV mappings.

https://dev.epicgames.com/community/learning/tutorials/JPyE/unreal-engine-ue_01-importingstaticmesh-fbx