Unreal Engine 5.8 class taught by Antonio González de la Torre (FP in 3D Animation, Games and Interactive Environments), focused on importing static meshes and preparing them for both real-time lighting and lightmap-based lighting. It covers texel density, UV unwrapping and core rendering concepts, project setup (render settings, static lighting, Lumen and Nanite), and the full workflow on a wooden cabin: correct FBX import, materials, UVs, collisions, lightmap UVs and resolution, real-time lights (directional light, point light and skylight), and a final check in the Lightmap Density view.
https://dev.epicgames.com/community/learning/tutorials/6GvrK/unreal-engine-u5-u4-lightmaps-rendering-port