This tutorial covers two beginner workflows in Unreal Engine. First, it shows how to support two different weapon pickups using Actor Tags and Blueprint overlap logic, so each weapon can attach to the player’s hand with its own transform offset. Second, it introduces Chaos Destruction using Fracture Mode and Geometry Collections, including creating a Geometry Collection asset, choosing fracture patterns, previewing fractures, and tuning physics settings like mass and gravity to change how pieces react to sword hits.
https://dev.epicgames.com/community/learning/tutorials/x14p/unreal-engine-epic-for-indies-two-weapon-pickup-via-tags-intro-to-destructible-mesh-fracturing-geometry-collections