Community Tutorial: Twinmotion to Unreal Engine 5.1/5.2 for Virtual Camera Workflows

This tutorial explains how to export a Twinmotion scene into Unreal Engine 5.1 or 5.2 in order to use Unreal Engine Virtual Camera. This could be very useful when evaluating your Twinmotion designs through a Virtual Camera that simulates a real cinematography camera.

https://dev.epicgames.com/community/learning/tutorials/K8nX/twinmotion-to-unreal-engine-5-1-5-2-for-virtual-camera-workflows

Where is the 5.2 version of the Twinmotion plugin? No matter how hard I try

Hi, unfortunately the 2 twinmotion plugins that I mentioned on the post are not yet available to the public for 5.2. We will be releasing them very soon. I will update this thread when they are out.
For now, just stick with 5.1.
Thanks

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Any news on that? When will the twinmotion plugins be available for UE5.2?
Thanks

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Hello! May I ask you if this also apply to importin datasmith file ™ into he VR template?
I was wondering if I need to have specific plugins for the collision in this case?
Or, if you could refer to a tutorial ?

Thank you in advance