Creating a water shader in Unreal Engine 5.6 using Blueprints and the Material Editor is a great way to visually simulate water surfaces with waves, refraction, and reflections. Here’s a step-by-step tutorial on how to create a basic water shader for your game in Unreal Engine 5.6.
https://dev.epicgames.com/community/learning/tutorials/pBal/epic-for-indies-tutorial-creating-a-water-shader-in-unreal-engine-5-6-using-blueprints-material-editor