A practical overview of a local camera-to-control workflow for Unreal Engine and live production. Body gestures, poses and FreeD tracking data can be routed through OSC, Art-Net or sACN to virtual scenes, lighting and media systems. The article covers Magic Event Live for iPhone and iPad, the multi-camera Magic Event Live Pro app for macOS, FREED Tracker as a mobile FreeD source, and FreeDTriggerApp for turning tracking rules into DMX cues.
https://dev.epicgames.com/community/learning/tutorials/OxW0/turning-body-gestures-into-osc-freed-and-dmx-controls-for-unreal-engine