We can calculate the distance between camera and the rendered pixel to play around with the opacity mask.
https://dev.epicgames.com/community/learning/tutorials/awVR/unreal-engine-transparent-fading-camera-blocking-object-material
We can calculate the distance between camera and the rendered pixel to play around with the opacity mask.
https://dev.epicgames.com/community/learning/tutorials/awVR/unreal-engine-transparent-fading-camera-blocking-object-material