Shaders or Materials define the surface properties of the objects in your scene.
Unity’s Shader Graph is used to build shaders visually. Unity also has materials, which can reference a Shader Graph asset and are applied to Game Objects directly.
Unreal Engine’s materials are converted to shaders internally and are built using the Material Editor, which also uses a node-based approach to building materials.
unity #UnrealEngine #GameDevelopment
https://dev.epicgames.com/community/learning/tutorials/eZYJ/fortnite-tip-09-unity-unreal-engine-switching-shaders-materials