In this video I share how the Vitruvian Metahuman statue was created using motion capture data to create a reference for the size and position of the body, how it was sculpted from scratch in Zbrush and textured in Substance Painter by Tomas Sackman, how it was converted to nanite, and how I imported and assigned the UDIM’s.
I cover: Using the Metahuman body control rig to adjust the motion capture data for the body position.
Converted the two Metahuman poses to a single static mesh.
The sculpting and texturing process in Zbrush and Substance.
Importing the statue and converting it to nanite.
Importing and assigning the UDIM’s.
https://dev.epicgames.com/community/learning/tutorials/5wMM/unreal-engine-the-vitruvian-metahuman-statue-nanite-udims