Creating a world that is alive and breathing can be a daunting task even for the largest of teams. Using Epic Games Procedural Content Generation plugin simplifies and streamlines creating huge world-spanning assets that would ordinarily take an enormous amount of time to create.
In this tutorial we use just two meshes to create a complex procedural wooden walkway, looking at adding in randomisation within limits and using just a few simple notes inside of the PCG graph to unleash our artistic creativity and make reusable blueprint assets that we can use to build worlds!
If you think PCG is just for creating bountiful fields or detailed grounds then think again, it is so much more. Give it a go and come relax with Cris, ancient teacher of 3d! Bring a coffee with you!
https://dev.epicgames.com/community/learning/tutorials/Y4ro/unreal-engine-the-joy-of-using-procedural-content-generation-using-splines