This guide provides an end-to-end workflow for successfully running Unreal Engine 5.7 Editor in almost any modern Linux distribution using containes. This method solves the perennial problem of dependency conflicts and operating system fragmentation that often prevents developers from launching the UE Editor outside of officially recommended environments.
https://dev.epicgames.com/community/learning/tutorials/KWvY/metahuman-the-easiest-way-to-run-unreal-engine-5-7-natively-on-any-linux-distro
I love this, thank you!
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I tried this on Fedora 42 running an Xorg session and it looks good so far.
Does this method work well if my host machine is running Wayland? Should I upgrade to Fedora 43 it would be Wayland only, as I understand it.
EDIT - the means of finding out may have been in my hands all along.
Being in Fedora 42 I could simply start up a Wayland session and try it. So I did and it does work.
The one thing I am not getting yet is use of my sound device.