Hello everyone. I’ve ran into issues in the past, as most beginners, when I started playing with the amazing megascans assets. When trying to fix “Texture Streaming Pool over budget” issues, it took me a while to find good sources of information on the problem, that explains more than just “type XXXX value”.
I wanted to bring here the most valuable information I could find in a straight-to-the-point guide that won’t waste your time. This is in no way a full guide on the complex Texture Streaming system but it should help a lot of beginners to intermediate users.
https://dev.epicgames.com/community/learning/tutorials/Dl70/unreal-engine-texture-streaming-pool-guide-fix-over-budget-issues-optimize-your-textures